Approximity blog home
569 to 588 of 596 articles InfoSyndicate: full/short

Samizdat - 0.5.2 is out   25 Sep 04
[print link all ]
Samizdat is a generic RDF-based engine for building collaboration and open publishing Web sites. It will let everyone publish, view, comment, edit, and aggregate text and multimedia resources, vote on ratings and classifications, filter resources by flexible sets of criteria, and cooperate and coordinate on all kinds of activities. It intends to promote values of freedom, openness, equality, and cooperation.

Samizdat homepage

Slides Dmitry Borodaenko presented about Samizdat ath the Euruko 2003

Story cards are like poker   25 Sep 04
[print link all ]
(Source: Brad Appleton, XP-ML) How cool would it be actually to /use/ poker chips in the Planning Game? Interesting - I interpreted the above statement to be talking about having the planning game include both cards and chips (just like poker). The chips would correspond to story points, and would be attached to a story card with the appropriate number of chips. And when a story was "split" the corresponding chips would be split between the resulting new card(s).
  • The dealer gives the customer all the chips for this iteration
  • Then the customer "shuffles" the cards and lays them down
  • As each one is laid down, development uses a different color of chips and places the number of chips that story costs.
  • If the customer is okay with it, they then take an equivalent number of chips from their "stack" and place it to the "bet" pile.
  • If the customer isn't okay with it, the story can be split (kind of like "double down" in blackjack) and/or cards can be "reshuffled"
  • At any time, the customer may "reshuffle"
  • When the customer is out of chips and is okay with the current "bets" and card order, the planning session is adjourned

Knowledge Management from personal content management tools   25 Sep 04
[print link all ]
I shamelessly copy this blog-entry from here
 Below is a quote from Dave Pollard, the former Chief Knowledge Officer from
 Ernst & Young. It is a great paragraph because is is truly representive of
 why enterprise knowledge managment solutions failed. He is talking about the
 fact that knowledge managment systems have to be personal content management systems first.

 Quote:

 I believe personal content management tools are the place to start, because
 since the earliest days of business, the principal way of sharing information
 has been peer-to-peer, the most valued 'repositories' of business information
 have been personal filing cabinets, and the principal schema for organizing
 work has been the personal desktop. It makes sense, therefore, that tools
 that facilitate and reflect these well-established 'knowledge processes',
 information sources and networks should be much more successful than the complex,
 centralized, hierarchical knowledge management tools and repositories that have
 been foisted on users for the past decade.

 End Quote:

 It is a great quote because how is it possible that anyone could believe that
 a centralied hierarchical tool could work when it was in no way related to how
 people did and have done knowledge work since the beginning.

Lean Software Development: An Agile Toolkit by Mary and Tom Poppendieck   25 Sep 04
[print link all ]
Very interesting book. Highly recommended. This books brings the lean production principle to software development. Seven lean principles:
  • Eliminate waste: Spend time only on what adds real customer value
  • Amplify learning: When you have tough problems, increase feedback
  • Decide as late as possible: Keep your options open as long as practical, but no longer
  • Deliver as fast as possible: Deliver value to customers as soon as they ask for it
  • Empower the team: Let the people who add value use their full potential.
  • Build integrity in: Don’t try to tack on integrity after the fact - build it in
  • See the whole: Beware of the temptation to optimize parts at the expense of the whole

Link

How Org Charts Lie   25 Sep 04
[print link all ]
(source: Harvard Business School) In an excerpt from Harvard Business School Press Hidden Power of Social Networks, learn how "social network analysis" reveals problems your org chart ignores. link

Kaizen Events   25 Sep 04
[print link all ]
(Source: Keith Ray) Keith Ray has an interesting entry on Kaizen Events in his blog. Kaizen Event definition from Ray’s blog: The Kaizen method is a "rapid improvement process" utilizing a cross-functioning group of managers and employees working as a team to meet targets in a results-oriented focus on a predefined project area. The process may take the following steps: define the problem/opportunity, choose the best people, and correct the problem in one week or less using Kaizen tools and techniques. The ultimate goal is to significantly reduce costs, reduce lead times, reduce required inventory space, enhance workforce empowerment, eliminate waste, and focus on continuous improvement. The Kaizen process may include: new product development, robotics, total quality control, Just-in-Time, statistical quality control, labor and management relations, or other concepts.

Quote of the day   25 Sep 04
[print link all ]
(Source: Kent Beck posted this to the XP-mailinglist)

This from a lean manufacturing consultant:

Find the simple path to what works and follow it, always looking for a simpler path.

Patrick D. Smith

Test First, by Intention   25 Sep 04
[print link all ]
A code and culture translation from the original Smalltalk to Ruby Original by Ronald Jeffries, translation by Aleksi Niemela and Dave Thomas. www.rubycentral.com/articles/pink

In this document we show you the Ruby version of the Smalltalk code published in the pink book.

Advantages of Extreme Programming   25 Sep 04
[print link all ]
(Source: Kevin Smith post to extremeprogramming@yahoogroups.com) After a couple years of pitching XP, it became very clear to me that XP has different key advantages for different audiences. You’ll have to decide whether to pitch to a single audience, or try to cover several.

For developers, XP allows you to focus on coding and avoid needless paperwork and meetings. It provides a more social atmosphere, more opportunities to learn new skills, and a chance to go home at a decent hour each night. It gives you very frequent feelings of achievement, and generally allows you to produce code that you feel good about.

For the Customer, XP creates working software faster, and that software tends to have very few defects. It allows you to change your mind whenever you need to, with minimal cost and almost no complaining from the developers. It produces reliable estimates so you can coordinate your schedule easier.

For management, XP delivers working software for less money, and the software is more likely to do what the end users actually want. It cuts risk in a couple ways: 1) It allows you to "pull the plug" on development at almost any time, and still have highly valuable code, and probably even a valuable working (if incomplete) application. 2) It reduces your dependence on individual superstars, and at the same time can improve employee satisfaction and retention.

The biggest disadvantage: It’s hard. It’s difficult to get many developers to accept the practices, and it takes a lot of discipline to keep doing them all. Customers may not like the idea of having to be so involved. Management may expect fixed-cost, fixed-scope estimates, which XP teams often refuse to create (because they are usually incorrect with any methodology).

Also, certain people may feel their jobs are being threatened, particularly architects, testers, and project managers. "Cowboy" coding "superstars" may dislike the reduction in fame, attention, and adreneline from "saving" the project at the last minute.

Software for your head by Jim and Michelle McCarthy   25 Sep 04
[print link all ]
What Ron Jeffries says: if you read this book, really study and consider it, you will think thoughts you haven’t thought before, and you will likely learn something about yourself, your colleagues, and your projects. I read a lot of books and recommend a lot of books. This one is special. Do yourself a favor: buy it, read it, and give it deep consideration.

Lean Manufacturing and Software   25 Sep 04
[print link all ]
(Source: Bill Wake) Is writing software more like manufacturing cookies or more like designing cookie cutters? It’s easy to wish that we could develop software like a factory stamps out cookies, but software has a design or creation element that is missing in that analogy.

But there are similarities: software is developed in stages, it is created in a process amenable to change, and it’s developed in a team. Lean manufacturing is a different approach than a traditional assembly line, and offers some lessons for software development. xp123.com/xplor/xp0312/index.shtml

Hackers and Painters   25 Sep 04
[print link all ]
(Source: Paul Graham) When I finished grad school in computer science I went to art school to study painting. A lot of people seemed surprised that someone interested in computers would also be interested in painting. They seemed to think that hacking and painting were very different kinds of work— that hacking was cold, precise, and methodical, and that painting was the frenzied expression of some primal urge.

Both of these images are wrong. Hacking and painting have a lot in common. In fact, of all the different types of people I’ve known, hackers and painters are among the most alike. www.paulgraham.com/hp.html

Software Bug Causes Soyuz To Land Way Off   25 Sep 04
[print link all ]
A mysterious software fault in the new guidance computer of the Soyuz TMA-1 spacecraft was the cause of the high-anxiety off-course landing over the weekend, according to NASA sources.’ Which is why I will never trust the Strategic Defence Initiative - the star wars project. It only takes one line of mistyped code in what will always be a beta release. www.msnbc.com/news/909677.asp

Extreme Leadership   25 Sep 04
[print link all ]
An interesting read. Patterns of extreme Leadership by Kent Beck. pdf

Adapting Extreme Programming   25 Sep 04
[print link all ]
Kent Beck posted this today to the XP-mailinglist.

I’ve been thinking about the problems of applying XP to whole organizations. Turns out this is ground thoroughly covered by the lean production folks.

Here is a paper I found helpful: www.nwlean.net/no_harm.zip The premise is that every step of the transformation must pay for itself.

Getting people to understand that their problems are tractable can be hard, I’ve found. Rob Mee was talking to a guy about TDD on a gig of ours recently. "Sure, yeah, TDD is a great idea." "Why don’t you do it?" "It’ll make us go slower." "But it makes you go faster." "Yes, of course, but it’ll make us go slower." "But it’ll make you go faster" *iterate N times for annoying large N* "Okay, it makes people go faster everywhere but here."

When Should We Test?   25 Sep 04
[print link all ]
Kent Beck, one of the people that invented extreme programming (XP) offers an economic model. The financial risk management community and the software development community can learn a lot from each other. Think of this article as: When should you put Risk Management into place?

Amongst other things this article tells you when best to have children :-). groups.yahoo.com/group/extremeprogramming/files/when%20should%20we%20test.pdf

Don't do code reviews. Do pair programming   25 Sep 04
[print link all ]

(Source: Ron Jeffries in the XP-mailinglist) Well, Don't do Code Reviews, do Pair Programming. Frankly, code reviews are /so/ much worse than pair programming that a dose of them would make me fly to pair. Let's see if we can replicate my experience.

Here's one path through a network of a million decision points:

To do code reviews, everyone has to read the code beforehand, unless you're doing a walkthrough, see below. I'd ask everyone to come together physically to the review. Then I'd ask them to report truthfully how much time they spent reviewing the code. Early on, I would report truthfully that I had spent zero or very little time, in hopes of getting others to admit the truth. When they admit the truth, I'd dismiss the meeting and reschedule it.

Then, after a while, the only alternative is a walkthrough, since no one is preparing effectively for the review. So we do walkthroughs for a while. They are intensely boring, and few people stay involved. Note in your mind the people who are present but not involved. At the end of the session, say, holding your hand up, "Who else had a real problem staying engaged with this walkthrough?" If there's honesty in the room, hands will go up. Prompting may be necessary. Then: "Any ideas?"

Surely someone will think of "doing this in smaller groups or one on one". Try it. Ask the team whether "we should empower the one-on-one folks to change the code, and under what circumstances." Don't mention that this is pair programming.

Try an experiment. You're "interested in collaborative programming". Interested parties should come to the room to help. On the screen, start writing a program. Ask for help with it, get the room to pair with you. Get stuck (no need to fake this if you are me). Someone will start telling you what to do. Don't get it (no need to fake this either). Get them to come up and do it ... grabbing the chair that is accidentally beside you, while you move over.

Note that reviews often find things. Observe how many of them are resisted by the original programmer, or are "too much trouble to fix now". Build a few BVCs relating to time spent prepping, in the meetings, number of useful suggestions (by person if you can do it without problems), number of changes made in response to suggestions, ...

Code reviews are intensely painful, in my experience, and we were trained by Freedman himself. There will be no need to set them up to be perceived that way, though it will take honesty among the group to express it. After doing enough code reviews, which take way more than half the groups' time by the way, a team who has heard of pair programming should be begging to pair. About all you have to do is make sure that no one treats the review session as nap time, and that you are /early/ in recognizing the people who think it's a waste of time. Because they're right.

Modeling on White boards   25 Sep 04
[print link all ]
(Source: Scott Ambler) I just posted "Software Modeling on Whiteboards" at link. It describes how whiteboards can be an effective modeling tool.

Basically it’s an ad for Whiteboard Photo. ;-)

fit   25 Sep 04
[print link all ]
Ward Cunningham has released an acceptance testing tool called fit fit is about tests that people can read.

The Cook’s Tour offers an excellent howto to get yourself and your customers into the test-writing mode.

An intro article by Bill Wake.

Just Ship, Baby   25 Sep 04
[print link all ]
(Source: Kent Beck) Short two page essay: The focus on shipping is not an excuse for cutting corners, but perfect adherence to the practices is no excuse for not shipping. groups.yahoo.com/group/extremeprogramming/files/just%20ship.pdf

 

Powered by Rublog