|Game Design & Engineering Theory
||25 Sep 04
(Source: Miyamoto’s Tokyo Univ. Lecture Today (July 3), at the Komaba
campus of Tokyo University, a lecture was held by Shigeru Miyamoto,
director and head of information development at Nintendo Co., Ltd.
I’ll write out the main points of the lecture here. I’ve
deliberately left some parts out; my apologies for this.
…I arrived at the classroom ten minutes before the lecture began. I
was worried that there wouldn’t be any seats left, but I discovered
one at the fourth row from the front so I hurried over and sat down. The
classroom, which can hold around 200 people, filled up almost instantly. By
the time I entered the room, Mr. Miyamoto was already sitting in a chair
next to the blackboard.
Since Miyamoto was apparently too busy to make any special preparations for
the event, it was decided to move from a traditional lecture format to a
more informal discussion. To start off things, the instructor in charge
discussed CERO [the Japanese game rating system], age restrictions, GTA,
Kakuto Chojin, and other topics related to game regulation.
And then Miyamoto stepped up to the mike. Applause…