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Software for Slackers   25 Sep 04
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I need this program to stop my internet addiction.

Are you a slacker? So am I. Do you browse the Web, read the news, and write email all day in stead of working? So do I. Does it make you feel miserable and apathetic? Do you tell yourself to stop browsing the fucking Web and get some bloody work done? Do you have absolutely no discipline? I know your pain.

But recent technological advancements have made it possible… There is a cure for your disease!

Years of slacking at the renowned Massachusetts Institute of Technology have resulted in a brilliant 461-line Perl script (which includes 130 lines of comments for free!) that makes it all possible! Your productivity will dramatically increase!

Today, I present Lockout: The Self-imposed, Computer-aided Work Enforcer. This program will help you get some work done by not allowing you to browse the Web. It won’t allow you to do anything but work. It’s a miracle! Your colleagues will respect you, your Ph.D. adviser will compliment you, and your boss, if you have one, will probably not notice the difference! It’s amazing! Scroll down! Read more!

Get the program

Open Beagle, V. 2.1.4   25 Sep 04
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BEAGLE=Beagle Engine is an Advanced Genetic Learning Environment Open BEAGLE, a versatile EC framework

Welcome to the Open BEAGLE W3 page. Open BEAGLE is a C++ Evolutionary Computation (EC) framework. It provides an high-level software environment to do any kind of EC, with support for tree-based genetic programming, bit string and real-valued genetic algorithms, and evolution strategy.

The Open BEAGLE architecture follows strong principles of object oriented programming, where abstractions are represented by loosely coupled objects and where it is common and easy to reuse code. Open BEAGLE is designed to provide an EC environment that is generic, user friendly, portable, efficient, robust, elegant and free.

The Open BEAGLE code is compliant with the C++ ANSI/ISO 3 standard. It requires the Standard Template Library (STL). No specific call in the core libraries are made to the operating system nor to the hardware.

link

Make sure you also check out distributed BEAGLE. Distributed BEAGLE was created to distribute the evolutionary process using the EC framework Open BEAGLE. Its key features are robustness, fault tolerance, adaptability for heterogeneous networks, and transparency for the user. Distributed BEAGLE uses the Master-Slave model to distribute data over the network.

When doing an Open BEAGLE EC application, just 3 little modifications to your code are needed to enable Distributed BEAGLE. There's two types of program that can be executed by using different configuration files. The first one evolves the population over one generation by applying Darwinian selection and genetic operators. It usually runs on the same computer as the master. The second one evaluates the individuals's fitness. The slaves can be eventually used as screen savers.

The master is called DAGS for DAGS is an Agile Grid Scheduler. It is not specific for a given evolutionary algorithm. DAGS uses dynamic adjustment of the size of sets of individuals that are sent to the slaves based on the recent history of the evaluation clients. If an evaluation client lags to return results, the data is redistributed to another evaluation client. There's a database in the master that insures data persistency. link

Test First, by Intention   25 Sep 04
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A code and culture translation from the original Smalltalk to Ruby Original by Ronald Jeffries, translation by Aleksi Niemela and Dave Thomas. www.rubycentral.com/articles/pink

In this document we show you the Ruby version of the Smalltalk code published in the pink book.

Big Requirements Up Front (BRUF)   25 Sep 04
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I really appreciate Georg Tuparev’s postings to the XP-ML.
 >Because it is important for the customer to have an idea of how much
 >> everything will cost ...

 In 99% of the times customer neither needs nor wants "everything"! One
 of the big dangers of BRUF is that it imposes the wrong feeling that
 "everything" is important. This is a major distraction that inevitably
 leads to scope-creep and eventually project failures. When we have the
 first meeting with a new customer we ask the following 3 questions:
 1. What is your biggest pain?
 2. If we solve this and only this pain, will your life get better?
 3. Are you willing to pay X amount of Euros to us to solve this pain.

 If any of these questions is answered with "no" we just thank for the
 coffee and walk away. If all 3 questions are answered with yes, we move
 to the first planning game...

 Put it in another way: I do believe it is extremely dishonest and
 incorrect behavior to conduct 9 months BRUF only to reach the
 conclusion that the customer does not have enough resources to
 continue. It is dishonest because as I wrote in an earlier posting,
 _all_ good developers I know are able to estimate almost immediately
 the scale of any software project without conducting BRUF.

XPlorations: The Humble Yo   25 Sep 04
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(Source: Bill Wake) "The Humble Yo" The humble "Yo!" is a simple convention for getting help. link Nice explanation of why not asking for help can actually hurt the team.

Selling XP   25 Sep 04
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Alistair Cockburn has a very interesting paper on "The Costs and Benefits of Pair Programming". Of course Pair Programming is not the only "extreme" aspect of extreme programming but Alistair’s article contains some very interesting metrics (seems a lot less "extreme" after reading Alistair’s article). members.aol.com/humansandt/papers/pairprogrammingcostbene/pairprogrammingcostbene.htm

Extreme Leadership   25 Sep 04
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An interesting read. Patterns of extreme Leadership by Kent Beck. pdf

Communication is the Transfer of Emotion   25 Sep 04
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Seth Godin has put together a nice pdf about how todo decent powerpoint slides. By the way, his new book "Free Prize" is out, too.

I always enjoy reading his weblog.

Lean Software Development: An Agile Toolkit by Mary and Tom Poppendieck   25 Sep 04
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Very interesting book. Highly recommended. This books brings the lean production principle to software development. Seven lean principles:
  • Eliminate waste: Spend time only on what adds real customer value
  • Amplify learning: When you have tough problems, increase feedback
  • Decide as late as possible: Keep your options open as long as practical, but no longer
  • Deliver as fast as possible: Deliver value to customers as soon as they ask for it
  • Empower the team: Let the people who add value use their full potential.
  • Build integrity in: Don’t try to tack on integrity after the fact - build it in
  • See the whole: Beware of the temptation to optimize parts at the expense of the whole

Link

IT WON'T WORK HERE doesn't work here   25 Sep 04
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(Source: Kent Beck posted this to the XP mailinglist) This came up in a discussion of how to handle long-lead-time materials. The OP basically said,
 "I can't do all that stuff you say I should do, but how do I handle the situation ..."
  The response:
  -- IT WON'T WORK HERE doesn't work here.

 

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