Approximity blog home
1 of 1 article InfoSyndicate: full/short

XP style process and battle-fields   25 Sep 04
[print link all ]
Not that I want to promote war in any way, but these posts in the extremeprogramming-ML made me smile:

Phlip:

 During the planning game, you review last week's
 finished stories, and they inspire you to write some
 new cards, to edit some cards, and to toss some cards.
 Then you (the Onsite Customer) re-sort all the cards,
 and draw off the top batch for the next week.

 But another input into this system that affects the
 planning game - the competition.

 The USA occupied Iraq using an effective new battle
 technique. In traditional advances, you send a
 diversionary force against one of your enemies flanks,
 draw them that way, then send your main force against
 their other flank.

 Modern soldiers, with cell-phones and such, follow a
 more agile approach. You simply send two forks of your
 forces, probing towards both flanks. You use sensitive
 algorithms to detect the defending commander's
 decision which flank to defend. If you can rapidly
 turn one advance into the diversion, and the other
 into the main attack, you will soon collapse the
 opposition's ability to effectively make decisions.

 Agile onsite customers can play this card too. If you
 detect your competition's marching orders, in
 real-time (using either sensitive algorithms,
 good-old-fashioned industrial espionage, or just
 reading their self-congratulatory Web site), you can
 then request iteration features which provide the
 minimum amount of code needed to start your project
 towards blocking the competition's advance. This
 technique will, again, collapse the competition's
 ability to make decisions.

 Or convince them to hire an XP coach or three. So
 either way it's a win-win-win for us! ;-)

Steven’s reply: :-)

 Or you could follow the agile strategy that Microsoft
 pioneered - announcing products with your competitions'
 features before you even start implementing them.

 

Powered by Rublog