smart stuff

Story cards are like poker
25 Sep 04 - http://www.approximity.com/cgi-bin/blogtariAgile/index.rb/XP_agile/pokerCards.html
(Source: Brad Appleton, XP-ML) How cool would it be actually to /use/ poker chips in the Planning Game? Interesting - I interpreted the above statement to be talking about having the planning game include both cards and chips (just like poker). The chips would correspond to story points, and would be attached to a story card with the appropriate number of chips. And when a story was "split" the corresponding chips would be split between the resulting new card(s).